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Thread Statistics | Show CCP posts - 2 post(s) |

Unity Love
Caldari Deep Core Mining Inc.
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Posted - 2008.10.23 15:07:00 -
[1]
4 hi-sec slots would be useful for the gang assist modules AND tractor beam.
Other than that looks good.
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Unity Love
Caldari Deep Core Mining Inc.
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Posted - 2008.10.23 15:15:00 -
[2]
I'm guessing it will be able to us capital tractor beam also?
And yes the image is smoking..... (only if you never use that word to describe something ever again :P)
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Unity Love
Caldari Deep Core Mining Inc.
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Posted - 2008.10.23 16:56:00 -
[3]
Anyone found out what prereqs are for Industrial Command Ship are?
And I think Mining Barge V is fair, as this should be a miner's ship, and miner's do need something post hulk to keep them occupied. |

Unity Love
Caldari Deep Core Mining Inc.
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Posted - 2008.10.23 18:28:00 -
[4]
Originally by: Jonathan Calvert What about losing the command bonuses, and increasing the cargo bay? Use a BC or command ship if you want bonuses. Then this indeed becomes a mini freighter. Its role would be to collect jet cans or ore directly into hold, and haul back to station. It would also hold mining ships for deployment, and offer token defense via drones.
No offence but that's a useless idea. Nobody really wants/needs a mini-freighter a la above, but plenty of people will find the mix of command bonuses, cargo space etc. very useful. |

Unity Love
Caldari Deep Core Mining Inc.
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Posted - 2008.10.23 20:15:00 -
[5]
Allowing strip miners on the Orca would be terrible. That would simply make another standard solo mining vessel. With the Orca as it is (with a few changes) it adds a complete new, and dare say it, exciting level to hi-sec mining.
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Unity Love
Caldari Deep Core Mining Inc.
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Posted - 2008.10.23 20:26:00 -
[6]
Edited by: Unity Love on 23/10/2008 20:27:34
Originally by: Fulber
Originally by: Chaos Incarnate The retriever isn't a capital ship, now is it
The Orca is a capital. It was designed by ORE. Requiring their ship skill (Mining Barges) to level 5 is pretty standard for capital ship requirements
Last I checked, the Orca is a subcapital. Just like the Retriever. Again, your previous statement is a non-sequitur.
Requires capital components, no?
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Unity Love
Caldari Deep Core Mining Inc.
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Posted - 2008.10.23 20:33:00 -
[7]
Edited by: Unity Love on 23/10/2008 20:35:40
Originally by: Ottman
but the complete trac beam bonus no one need, also not the survey bonus, pretty useless, no one use that, all just change overview settings and kill roid per roid. and gang modules ? if i want gang boni and have a mate with the right skills in bc thats cheaper, so who gives a **** on that ?
Please notice: ITS A RUDDY MINING COMMAND PLATFORM!!!
The tractor beam bonus is integral so you can make life easier for haulers or haul yourself on a large-scale mining operation.
And a bc doesn't give the same bonuses for mining links (therefore an orca will give higher yield), ipso facto more useful for the majority amount of miners who mine in a group.
And people, I say again, it was never meant to be a solo mining ship, so stop whining about having no mining lasers etc.
Edit for panash
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Unity Love
Caldari Deep Core Mining Inc.
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Posted - 2008.10.23 20:57:00 -
[8]
^ I think you missed his point. He was pointing out that the Orca, as a 'subcapital' class ship it should require the similar skills to pilot as the rorqual, minus the capital skill books.
And he did not state all ORE ships require barge V, he stated that for a sub-capital ship designed by ORE, Mining Barge V seems like a likely skill needed to fly it.
And stop saying non sequitur...
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Unity Love
Caldari Deep Core Mining Inc.
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Posted - 2008.10.23 21:28:00 -
[9]
Originally by: I SoStoned
Not enough PG/CPU to fit a single gang module, much less 2 (notice: no bonuses for fitting gang modules!!! Base gang module CPU is 5000!)
Yea it gets the same bonus as the rorq (on SiSi) for gang modules. |

Unity Love
Caldari Deep Core Mining Inc.
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Posted - 2008.10.24 09:07:00 -
[10]
Anyone know when CCP start work, cause I'm looking forward to dev responses to see if this already great ship can get better. |

Unity Love
Caldari Deep Core Mining Inc.
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Posted - 2008.10.24 12:11:00 -
[11]
^ Thanks, cleared up some issues and the (possible) changes look like it's on the track to becoming a very good ship. |

Unity Love
Caldari Deep Core Mining Inc.
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Posted - 2008.10.24 14:16:00 -
[12]
Originally by: Jason Edwards wow if those changed did happen... kind of ruined the ship.
No perm run xl shield booster means the tank is <150 dps tank? Or even less...
Kind of stated that the ship wont have the option to pop a bs in ship maintenance... which destroys the whole point of having a ship maintenance of moving around ships which are rigged. Honestly who needs to move 2 hulks? I certainly dont... I do need to move a hulk and iteron 5. But cant do that. I need to move my rigged dominix or cnr. Cant do that.
There's no point... I have to make extra trips which defeats the purpose... I could just fly the ship themselves.
Mining director skill... please dont say you are going to do that. Waste of time to train for that for me. I dont ever join a fleet and the skill itself doesnt have an effect on individuals.
This ship is meant to be a mining support ship for small/medium corps in hi-sec. NOT a solo ship for ratting/solo mining. As Chronotis said in the above post "introducing ships which can swallow whole belts would be more harm than good," so stop asking for one.
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Unity Love
Caldari Deep Core Mining Inc.
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Posted - 2008.10.24 16:15:00 -
[13]
Originally by: Arthur Pewty "15:08:30 Notify The Mining Foreman Link - Laser Optimization cannot be activated as it requires access to resources which 1 modules of the same purpose are already using up."
Given its Jake of all Trades nature I would suggest a skill set of Mining Foreman IV, Mining Barge IV and Transport Ships II.
I think that not having a V skill in there would be a mistake, since that coupled with the circa 500m price tag rightfully makes it a ship which can only be piloted by dedicated corp industrialists.
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Unity Love
Caldari Deep Core Mining Inc.
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Posted - 2008.10.24 18:08:00 -
[14]
Edited by: Unity Love on 24/10/2008 18:10:00 After reading many of the posts and thinking a while about them, I think that allowing a freighter to dock with the Orca would not only keep it in role as a mining command ship but also add another layer to hi-sec corp mining operations (while not changing mining to the extent that solo-miners are phased out).
As is, the Orca is basically acting as something to give bonuses and collect cans to a central point, which doesn't really have the depth a ship of this price/stature should have.
To stop abuse there could possibly be a one minute or so docking procedure of Orca <--> freighter.
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Unity Love
Caldari Deep Core Mining Inc.
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Posted - 2008.10.24 20:41:00 -
[15]
Edited by: Unity Love on 24/10/2008 20:41:29
Originally by: Xindi Kraid
Originally by: Hugh Ruka
Personally my first plan for this thing is POS construction and resupply, I don't see why I need to know how to use mining links for that, or why I need to be able to fly a covetor
IT'S NOT MEANT TO BE USED FOR POS CONSTRUCTION AND RESUPPLY SO (UBER CAPS-LOCK = ON -->) STFU!! |

Unity Love
Caldari Deep Core Mining Inc.
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Posted - 2008.10.24 22:32:00 -
[16]
Originally by: Fulber
You could have asked someone in-game to QFT quote you instead of having to do it yourself. Or, you could have selected the right character when posting the QFT.
Epic spot lol.
Originally by: Xindi Kraid First of all there aren't any ships designed for POS construction or resupply. Second, why shouldn't I use the Orca for that purpose? Why should I bring out a freighter that costs twice as much and is 5 times slower just to end up wasting half of the cargo space when the orca will serve that purpose just fine?
Great use it for that. But don't demand changes to make it into something to suit your purposes.
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Unity Love
Caldari Deep Core Mining Inc.
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Posted - 2008.10.25 11:16:00 -
[17]
Originally by: Zaknussem For all of you whining about this ship being several shades of fail, think about the following facts:
# CCP have not finished modifying the ship. There may still come some changes that improve the Orca.
# We do not know all of the game changes that are in store for us in the winter expansion. There may be something in there that makes the Orca a more viable ship.
# It's a T1 ship, their main strength has always been versatility, not specialization. You want specialization, wait for the T2 version.
# If one Orca can only do the job half-decently, try using two...or more. One Orca lording it up over the mining op, and another for hauling the goods. Of all the ships that can pickup stuff in hi-sec, which ship has the largest cargo capacity? The Orca.
The only problem I see with this ship are the skill requirements. They are a little...off. Currently we need Mining Foreman 3 and Mining Barges 5. This should be changed, for example, to need Mining Director 1 (which needs Mining Foreman 5) and Mining Barge 4, or even 3.
I will be getting myself one, that's for certain.
It already needs Director I (Chronotis ammended it on page 10 or so)
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Unity Love
Caldari Deep Core Mining Inc.
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Posted - 2008.10.25 11:58:00 -
[18]
Originally by: matthew As others have mentioned, I'm not sure this would be a particular benefit given the current design of the Orca. You'd either have to have the freighter sitting in the belt for the majority of the time, or risk keeping nearly a freighters worth of ore in the belt in jet-cans. Both options are risky and not necessarily appealing. And if you haul with the freighter using only what the Orca can stockpile safely, you may as well use another Orca instead of the freighter.
If your in hi-sec chances are leaving the freighter in the belt near the orca is 99% safe. Sure you could be war-decced, but chances are your not.
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